How the U.S. Sport Performance Apparel Industry Sizes Up to Female Plus Bodies. SL Solkolowski, J Silbert, L Griffin.

Date: October 2019. Source: 3DBODY.TECH 2019 – 10th International Conference and Exhibition on 3D Body Scanning and Processing Technologies, Lugano, Switzerland. Abstract: In the United States, about 68% of the female population is greater than a size 14, or plus size [1]. This demographic represents a $21.4 billion industry [1]. Over the last five years,…

Effect of surrogate design on the measured stiffness of snowboarding wrist protectors. C Adams, D James, T Senior, T Allen, N Hamilton.

Date: September 2018. Source: Sports Engineering, Volume 21, Issue 3, pp 217–225. Abstract: In snowboarding, the wrist is the most common injury site, as snowboarders often put their arms out to cushion a fall. This can result in a compressive load through the carpals coupled with wrist hyperextension, leading to ligament sprains or carpal and…

Embodied Hands: Modeling and Capturing Hands and Bodies Together. J Romero, D Tzionas, MJ Black.

Date: November 2017. Source: ACM Transactions on Graphics (TOG) – Proceedings of ACM SIGGRAPH Asia 2017. Abstract: Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling and tracking of bodies and…

Watch Willie Geist get a 3dMD model of himself at the Under Armour factory.

During his tour of Under Armour’s factory with CEO Kevin Plank, Sunday TODAY’s Willie Geist gets a 3D body model of himself created with the 3dMD technology the company uses to make custom clothes for athletes.

Detailed, accurate, human shape estimation from clothed 3D scan sequences. C Zhang, S Pujades, M Black, G Pons-Moll.

Date: March 2017. Source: researchgate.net (goo.gl/scholar/d1zUSr) Abstract: We address the problem of estimating human body shape from 3D scans over time. Reliable estimation of 3D body shape is necessary for many applications including virtual try-on, health monitoring, and avatar creation for virtual reality. Scanning bodies in minimal clothing, however, presents a practical barrier to these…